Engineer in computer science specialized in 2D/3D visualization in Java, graphical programming, mesh optimization for games, working on a CAD software.
Responsible for engine support of the JogAmp community, main developer of JogAmp's Ardor3D Continuation, main maintainer of the JOGL backends for JMonkeyEngine (2 & 3) and LibGDX. Early initial "porter" of Java3D 1.6.0 (from JOGL 1.1.1 to JOGL 2). Maintainer of the (abandoned?) JOGL backend for Xith3D.
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